At the Gamescom exhibition executive producer The Sims 4 Rachel Franklin (Rachel Franklin) announced that the series was somewhat rethought and now the so -called emotional gameplay has appeared in it, which will make it possible to combine the whole gamut of human emotions with new tools for creativity and the dynamic gaming process. Now The Sims 4 not only the mind will affect, but also the soul of gamers, giving the life of their sims even more meaning.
The producer showed how emotions will pour into the game on the example of two men who achieve the attention of the same woman. Besides Franklin demonstrated various tools with which you can practically "draw a sim by hand".
By the way, emotions will affect not only gameplay. Different reaction can even cause the construction of a house, its arrangement or furniture.
Place a preliminary order for The Sims 4, which will be released in 2014, you can already now.
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The Sims 4
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Boring, vanilla shit does not change. Where is the drama in these sims? Where is an interesting plot? When they already make more realistic sims? When they are already added to the game of murders, drugs, Sadomy? I want my SIM, in the morning for*Uyan my neighbor drove for everything good, and then returned to the apartment (for which I have not yet given a loan) and sniffed the coke. And when the cops arrive, he shot them to X*pits and broke a bullet in a shootout, bleeding and died. In short, I want to do everything that in real life I would never have done.
I remember at one time not without pleasure in the second part. I think the fourth can be tried, at least judging by the news, they will turn on a couple of new and interesting chips there there.
They always include "a couple of new and interesting chips". But only a couple, and then all the addons, which is very sorry.
But I think it will be possible to play with pleasure and in the "raw/non -donus" version.
Plant vs zombies Garden Warfare refutes this. Rather, they just did not want to start developing from scratch, because Sims 4 is Sims3, only with a couple of new chips.
Because on Frost Bayt the picture is realistic, and in the sims they keep a cartoon style, although I thought about Frostbeit, hoped to add destruction.
What SIMS really needs is smart AI and actions in which the sims can step over things, other sims (for example, break through the crowd) and others. Naturally they can stumble, fall, falling, for example, to grab other Sims. In the trailer, the dog ran under the table, in Sims this would also be appropriate, and not only for animals, but also for Sims of different ages. It would also be good if it would be added so that individuality affects the relations of sims: different tastes, disputes about them, reaching the fight, and the impossibility of friendship, for example, a lover of modern culture and old culture (Newfags and Oldfagi = D). But, it seems to me, and most likely the rights, such “unions” can be seen in some Sims 10.
Or killing their victims with special pedantry, folding them at home, and then selling their skin and organs on the black market, deal with competitors that you will grieve and also sell, and then a killer who considers himself a face of justice will come for you, and kill, with the help of some strange ritual. Well, or you can start cooking met.
And, if by garlic, then the press and censorship such a project with G*V*m, and the creators will put on a stake. And this can also be added to the game.
P.WITH. Such a project is really not only difficult to do, but there will be still problems.
What I liked in the second sims is carelessness.One could play with them, as with Tamagochi, without troubles.And in the third they piled a bunch of all kinds of different, and, for example, if you want to play the guitar, you just have to tire half of your life under the pretext of training, with interruptions for sleep, food and shower (go to the toilet in the shower).Realism is cool, but not so.