The evolution of Quantum Break

We have already mentioned that last week a creative director Remedy Entertainment Sam Lake (Sam Lake) visited Cité des sciences et de l’Industrie in Paris. And, as it turns out, at the event he not only discussed Alan Wake 2, but also showed how it changed over time Quantum Break.

In particular, in a https://noverificationcasinos.co.uk/review/cosmicslot-casino/ small video presented Lake, You can consider several prototypes at once, which formed the basis of the game. As you know, Remedy The start of production Quantum Break back in 2012 after Microsoft agreed to see what the Finns can invent there. Many personnel in the video below are just taken from that "sample".

The demonstrated library is actually included in the gameplay. True, according to Lady, Her final version looks "somewhat different". Plus, the first version of the “Moments of the connection” flashes in the video, which are the central part Quantum Break, as well as the first concept of ability to manage time.

Boss Remedy I noticed that, having tried a sea of ​​various options, the team managed to create a whole bunch of various prototypes of these abilities. After all, the developers always hope that the ideas that spin in their heads will look cool on the screen, explains Lake. However, sometimes, when the idea is implemented, it turns out that it still needs to be finished and finished, or it is not at all good at all.

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